Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

Tuesday, April 02, 2013

Albert Art Tanooki Mario Gang Custom Toy2r Qee



NEW TOYS!

Because one Tanooki Mario wasn't enough...

'Tanooki Gang' will be on display and for sale at Fan Expo Vancouver April 20 - 21, 2013 at the Vancouver Convention Center.  http://www.fanexpovancouver.com/

Swing by the Albert Art Creative BOOTH #3 on the expo floor to check these bad boys out along with more vinyl toys and of course Homeless Quatchi Comics.

Fan Expo Vancouver last year was a big success for the city, and 2013 is supposed to be even better.

See you there!

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Friday, March 08, 2013

Albert Art Raccoon Tanooki Mario Toy2r Qee Custom Toy





PUT A TAIL ON IT!

I'm having too much fun designing and customizing these characters. Raccoon/Tanooki Mario with a real tail. Okay, so maybe not a real raccoon's tail, but it's faux fur tail (PETA friendly). 

Hand-painted, 1-of-1 custom 8 inch Cat Qee.






This one is for sale, so contact me for deets, or request a commission. 

Check out my previous work... like this.

http://AlbertArt.net
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Wednesday, July 04, 2012

Nintendo Game Boy Advance SP Stop Motion









Nintendo Game Boy Advance SP/ DS LITE STOP MOTION ANIMATION

A short stop motion animation featuring the GBA and DS.





 

Sunday, April 01, 2012

April Fools Day 2012 Gmail Tap Sega Bass Fishing






Google and their wonderful inventions!





SEGA Bass Fishing of the Dead, combining two classics The House of the Dead, and Bass Fishing. Also check out Virtua Vineyard!


Blizzard also has Zergotchi!

Google Maps 8-bit for NES


Conan O'Brien Buys Mashable, Ousts Pete Cashmore as CEO


Star Wars Admiral Ackbar Singing Bass from ThinkGeek


WARBY PARKER, WARBY BARKER. Glasses for dogs.

Monday, September 13, 2010

PAX 2010 CHIPTUNE MUSIC ROCKS MAGFEST JAMSPACE
SeanBad at PAX. Watch in HD!

SeanBad @ MAGFEST

It was only a matter of time before the Penny Arcade Expo, gave music fans an alternative to the headlining musical acts at the popular gamer convention. Though these artists may not grace the main concert stage with the likes of Jonathan Coulton, Protomen, or Anamanaguchi, the electronic beats, and nostalgic sounds of classic gaming, performed by a single person armed with a Nintendo Game Boy, is certainly a musical experience not to be missed.

It seems like only last year that chiptune artists were outsiders to the PAX masses, playing impromptu performances on the steps of the Washington State Convention Center, denied entry maybe, but surrounded by curious onlookers as they jammed to 8-bit sounds. Maybe there wasn't enough interest in electronic dance music in the past, to accommodate these musicians inside the expo, but oh how things have changed.

Certainly, for a chiptune DJ, there is no 5-piece band to fill up a stage, nor geek laden rap lyrics, or folk rock music for the audience to sing along to. However, this year is an entirely different story for chiptune music at PAX Prime, thanks to Jamspace, a venue for anyone who plays an instrument to perform, and MAGfest Music, and Gaming Festival, bringing together such a great group of musicians.

Now PAX goers can get their electro chiptune fix, with lots of flashing lights in a dance party environment. The great thing about Jamspace is that you can walk into the room at any time of the day during the convention and hear some great music. I didn't know what to expect when I first entered the room, but an artist by the name of SeanBad was rocking the crowd.

I made this video from footage taken the day SeanBad performed. It features the track 'Kiwis,' a remix of the Live Animal track.

Keep your eyes and ears on SeanBad, he could play at Blipfest one day alongside Nullsleep, Bitshifter, and the other 8bitpeoples.

PAX 2010 - 'Kiwis' - (SeanBad Remix) Jamspace MAGFest (HD) from Albert Art on Vimeo.

More Seanbad --

Facebook SeanBad

http://8bc.org/members/SeanBad/

http://soundcloud.com/seanbad/clusterfuk

Original Nintendo Game Boy, Gray 8-Bit Operators - An 8-Bit Tribute to Kraftwerk 8 Bit Weapon: A Chiptune Odyssey

Tuesday, May 12, 2009

Haven't touched my Wii Wii in almost a year.

I haven't play my Wii in almost a year. Not since my brother passed away, and the last Wii game we played together was Mario Kart. I haven't touched it, turned it on, or even felt the urge to pick up the controller. Kinda bizarre, but true. My Nintendo-time (what little I have) is solely on the DS.

Without even thinking about Wii, months have passed and it gathers dust. It sits there, near my TV. Neglected? Yes! But I don’t attribute my lack of Wii play time to my brothers passing. In fact, it has nothing to do with that.

There's nothing really calling out to me on the Wii. Nothing compelling enough to make me play it. For now at least, and it's been practically a year since I interacted with the little white console. So many 'exciting' Nintendo Wii announcements made at GDC, but I'm not excited.

Maybe I'm just too busy for videogames these days in general, like finding interest in things other than spending hours on virtual goals. Whatever the case, I haven't been excited about Wii, since well, hmmmm, uh Zelda Twilight Princess?

A friend said, "Maybe you should try Mad World, it'll give you your bloody violent fix on the Wii." I thought to myself, it's not the violent content that would get me to play Wii again, it's something else. I'll stick to my 360 or PC if I wanted to play something bloody, Nintendo Wii has just become, dare I say, irrelevant. That is, in my life.

The DS is another story. It sits there, but at least I've picked it up a few times in the last few months to play some RPG remake. Even then, I don't play it nearly as much as I used to. Maybe Phantasy Star Zero or getting A DSi will change that.

Instead of playing the usual round of Wii sports/Fit games with the family during the Holidays, we played Rockband, Gears of War 2 and Castle Crashers on 360. Recently I've been trying to finish Resident Evil 5.

Could it be that Nintendo Wii just isn't for me? I'm sure, I’m not the only one who thinks this way. A friend of mine actually brought this up in a conversation, a while back, where he totally had an esoteric almost enlightening experience. HOLY SHIT! NINTENDO ISN'T FOR ME, ANYMORE!

I thought he was retarded at the time for thinking like that, but now I'm starting to see what he meant... The Mid-twenties Nintendo neglect.

In trying to make sense of this, I plotted out the times I enjoyed Nintendo - I was either a kid, growing up playing Nintendo NES/SNES/N64, while other times I'm playing Wii on the rare occasion with family gatherings. Other than that, I don't willfully devote my time to Nintendo. The DS is there for convenience in times of random boredom.

Nintendo enters our lives as kids, it hangs in there as Tweens, exits in high school, and comes back when families are involved, baby cousins are born, and when we have families, and kids of our own.

Nintendo is Nintendo, and will always be Nintendo.

I shouldn't be expecting Nintendo to change for me, when I'm the one who is changing. I'll come back to Nintendo eventually, like when I have to pacify my A.D.H.D.-ridden baby cousins... but not right now.

In the mean time, does anyone wanna buy my Wii?

Sunday, April 06, 2008

Smash Bros. or Power Stone... I prefer the Stone!

Multiplayer fighting games... Power Stone I choose YOU!

Buying Super Smash Bros. Brawl made me realize that I'm not as much of a fan of the series as I had previously thought. In fact, I'm losing interest in playing the game altogether. I thought getting it would give me the multiplayer fighting fix I've been looking for, something on par with Power Stone, but it's just not the same. Instead Smash Bros. made me want to reboot my Dreamcast to play the game, and its sequel, and even eventually buy Power Stone Collection for my PSP. Basically, Smash Bros, has me longing to reexperience the underrated Power Stone, a series I enjoy moreso than Nintendo's melee fighter.

Not that I'm knocking the Smash Bros, it's a good series for what it is. But all the fan service in the world, won't make me a devout follower. It's entertaining in the sense that you have all these well known characters squaring off, but I don't find it nearly as strategic as Capcom's once exclusive Dreamcast fighting series. Why'd I buy Smash Bros. again?

For it's online mode and well, the hype... I gave in to the hype, and the fact it features Sonic the Hedgehog. Plus, the series is pretty popular at the Penny Arcade Expo, so I figured I may as well train up.

I always found Smash Bros. a little on the basic side. A game that's easy to pick up and doesn't require much from the player, even though people have said there's depth to the fighting system, I really don't see it. It's very button mashy. The fighting mechanics on a 2d plane works for the type of game that it is, but it feels limiting, and repetitive. It lacks the dynamic of the third-dimension which makes Power Stone all the more versatile. Also I'm not too crazy about the Smash Bros. level design, and the floatiness of the characters, but that's just me nitpicking.

The original Power Stone featured 1-on-1

Released around the same time in 1999, Power Stone (Dreamcast), and Super Smash Bros.(N64) introduced a fresh multiplayer fighting experience to gamers. One featured well-known game characters from Nintendo titles, while the other featured anime characters that most people weren't familiar with at all. Of course Nintendo with its massive fanbase easily overshadowed Sega, delivered a game the fans would go crazy for.

Power Stone 2 featured up to 4 players.

Capcom knows fighting games, plain and simple. With Power Stone they demonstrated their abilities developing a fully 3D arena fighting system, where players can interact with the environment, while using various items including power ups to defeat their opponent. Players could jump off walls, and execute combination attacks, on top of all the other attacks in a very arcadey brawl style.

I think I will play some Power Stone. Here's hoping that another one is in the works. Anything's possible these days... especially since NiGHTS made a come back...

Here's a clip from the Power Stone animated series.

Saturday, March 15, 2008

GDC '08: Monster Lab, I fancy the animation!

Another game that I've been lucky to be part of is a title called "Monster Lab" for the Nintendo Wii and DS, developed by Backbone Entertainment Vancouver, and animated by me. Well, not entirely by me, as much as I'd like to take credit for everything, game development is a serious team effort. With an animation team of only three animators, (with a fourth animator near the end of production) getting this game looking it's best was a tall order, but I think we managed to pull it off! Thanks to a strong art department consisting of concept artists, modelers, riggers, texture artists, animators, and environment artists.

Featuring a large chunk of NIS animation and a fair amount of gameplay animation, Monster Lab is part of the rare few in Vancouver that utilize only key-framed animation for all aspects of the game, as opposed to solely mo-cap, or a combination of both. It's an animators dream if not a preference most of the time to create a characters motion from scratch, rather than using recorded information from an actor. Working on Monster Lab provided that opportunity for creativity which animators (such as I) need to survive. The game was animated entirely through Autodesk Maya with a variety of tools created by our Technical artists to help in the work-flow and pipeline. There's enough NIS animation in the game to rival Saturday morning cartoons!

All smiles: Monster Lab Producer, with the 1UP Crew.

Backbone's presentation at GDC was pretty solid, drawing attention from various media outlets such as 1UP (seen above), and Gametrailers (Seen below). The game has come a long way since I joined the production a year ago, and it was definitely a fun ride.

Monster Lab is a unique action RPG not only for it's art style, but it's quirky mini-games, combat, and monster customization. And though it's targeted towards those around the age of 10, I'm sure older games would find it somewhat entertaining.

I'm terrible: video from Game Trailers.