Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Sunday, June 20, 2010

Alan Wake Remedy for Success

Alan Wake The chilly formula of Alan Wake is a recipe for success.

I sit before the glow of my laptop, fingers positioned at ready, my eyes adjust to the brightness of the screen, the body of the blogger post publisher, blank. I stare at it, and the screen looks back, waiting to be filled with thoughts, meaningful or otherwise. Yet, I struggle to begin. Fresh from watching the end credits to Alan Wake, I feel a certain affinity for the title character who suffered from a serious case of Writer's block.

Taking me several weeks to put my thoughts together into a worthy summary of my game experience I was unable to write about Alan Wake, simply because there is just too much to say. Fortunately though, all I needed was some time to figure out where to begin -- and it's best to start from the end.

As the end credits rolled, I was in awe at what I had just experienced. I wasn't sitting in a movie theater after a 90 minute film screening of an epic suspense thriller, I was in front of my Xbox 360, trying to come down from a unique interactive story, a certain rarity in the game industry, a classic I'd say. One where storytelling, and gameplay are at a fine balance, but at times blurred just as our protagonist experiences his life in Bright Falls.

In the span of a weekend (a day and a half) I was able to begin my adventure, and see it come to a close in that short period of time, that I had trouble digesting what I had been through.

The psychological action thriller, from Finnish developer Remedy Entertainment, is a unique and inspired game with cinematic pacing, that is satisfyingly short and sweet. It draws heavily from the world of episodic television, and film with influences from the Twilight Zone, to The Shining, but most obviously from the Lynchian-style of the Twin Peaks series. The developers have put together a game that is an ode to small town Americana, populated with quirky characters, and set in the Pacific North West.

(Though personally I think Bright Falls looks more like Lake Tahoe. The grey, gloomy, rain soaked skies of the Pacific North West, Washington State, or for that matter British Columbia, Canada, seem to be missing, but I suppose that is a note on the art direction. )

The opening area to the game establishes the trip to the town of Bright Falls. As players, we are instantly transported to this world which seems endless in every direction. Arriving on a ferry boat carrying our main character, his wife, and their car stuffed with personal belongings, they've packed up their city life, and headed for a secluded getaway for some relaxation. Both speak to each other like a couple in love, even posing for photos with one of the locals riding the ferry along with them. The surrounding hills, and beautifully rendered water shimmers, and as we approach the dock, the anticipation to explore gets greater, but so does the feeling of no turning back once in Bright Falls. A scene of normality, that I found myself longing for in the dark of the night, as the game got underway.

It's this attention to detail established in Alan Wake, that really kept me immersed throughout the game. Graphically and audio-wise immersion in the game comes naturally.

Details like 'Night Springs' -- the Twilight Zone/Outer Limits inspired in-game live-action show -- are a fine touch of genius playing on random television sets throughout the town. The episodic structure is fitting keeping the game feeling fresh, and the orchestral soundtrack is well crafted, which also features licensed tracks such as David Bowie - Space Oddity. The game kept me on edge and as the story progresses more characters are introduced. Characters in Wake are actually 'characters,' some ripped straight from Twin Peaks. Which makes me think that if Twin Peaks didn't exist, neither would Alan Wake. The screenplay and excellent voice-over work are also a welcome surprise.

For I felt all too disconnected with Resident Evil 5, a game which has deviated so far from what made this series appealing, and Final Fantasy XIII, a strange action RPG hybrid with one-dimensional characters, over-the-top cinematics, and not much else to care about. Two blockbuster franchise games that despite their big budgets, couldn't get me the player, to feel for the characters and the dilemma they face. Soulless and far less interesting than Alan Wake, these games were uninspired, I had almost lost hope for gaming in general until Alan Wake came along.

That is not to say that Alan Wake is a perfect game, though it comes close. It definitely has it's share of issues. Admittedly I was put off by the combat, which seemed to be overwhelming at first with the AI enemies, who after a few hits, leave the player dead. Alan's inability to use his fists and feet to punch or kick once out of ammo can be frustrating. He is only able to use guns, instead of branches, knives, axes, and whatever is thrown at him. I find it out of character that this writer from New York, is so well acquainted with guns, it's hard to believe he's a writer and not an ex-marine. Also, what's up with the lousy battery life for the flashlights?

Yet in the grand scheme of things, the developers get more things right than wrong. When all is said and done, this is a game worth playing, and worth continuing to expand on. I want more!

I've been waiting for a game like this for a very long time. Alan Wake is a videogame, yet calling it simply a game just feels wrong. I can't remember the last time I sat at the edge of my seat weary of what lies in the dark, in a videogame. Game developers should take note of the passion that Remedy Entertainment put into Alan Wake, because as a gamer I can definitely see how these guys took what they loved, and made something special.

I am definitely looking forward to the downloadable content coming soon!

Alan Wake: Limited Edition Xbox 360 120GB Elite Spring 2010 Bundle Twin Peaks - The Definitive Gold Box Edition (The Complete Series) The Shining (Two-Disc Special Edition) Lynch on Lynch, Revised Edition

Sunday, June 07, 2009

Project Natal Milo is like My Fake Baby, for Gamers

"My Fake Baby," covers the production of realistic baby dolls, for women who have a desire to interact with an artificial child.

Looking for love, or something to love...

Darn Brits! Them and their fake children. The Japanese have dolls for sex, and the British have baby dolls for companionship, and now virtual children.

When Peter Molyneux introduced Milo for Project Natal, Microsoft's controller-less motion sensor interface for the XBOX 360, it instantly made me think of My Fake Baby. Not so much the technology itself, but rather the 'connecting' and interacting with artificial characters (realistic humanoid ones) that comes off creepy, weird, pedophilic, and useless. It's kinda like coming home to a Nintendog, or SEAMAN, but rather than interacting with a creature, it's a child instead. Weird for younger gamers. Plus, how many gamers want to interact with a child anyway?

Gamers play games to escape their homework, not help a virtual child do his. For those longing to be a parent perhaps Milo is your perfect training tool. Unless of course you're Michael Jackson.

If the virtual character were changed to a hot chick, I'm sure that would be a completely different interactive demo. Just imagine the hookers in GTA reacting to the color of your t-shirt! If applied to actual gaming scenarios, I'm sure it would be interesting to see. Talking to a kid currently isn't appealing.

I like Chris Kohler's writeup on Project Natal E3 2009.

Wednesday, November 19, 2008

XBOX 360 MENU

rez2cool likes the New Xbox 360 Dashboard
Fresh and clean 'Freshness' Dashboard for the Xbox 360.
Finally, a welcome update to the 360 dashboard. This thing is much much better, at least from a visual stand point. Who knows how messy the coding is behind the scenes. It's slick, intuitive, and kinda reminiscent of the PSP/PS3 interface.
The addition of avatars is expected, since that seems to be the trend with console gaming these days. Who cares if they ripped off Nintendo's Mii's, I haven't played my Nintendo Wii in months, and these avatars have Hats!
Though, I think in terms of customization, there's much lacking when it comes to options to choose from. Whatever combination I seemed to put together, I could never really get my avatar to look like me. I think it's the nose, and the shape of the head. Yeah definitely it's the nose. My avatar needs rhinoplasty.
I think there should be the option to scale, rotate, and translate all parts of the body, something like Phantasy Star Online character creator, or to a degree even Spore creature creator. Would that be asking for too much? Should be exciting to see more options for customization in the future.

I also like how your friends are displayed online and offline, as awake, and asleep, displayed alongside the game that they're playing. Load time isn't bad at all.

Also, what`s up with that crazy intro video. I like it!

I like the new dashboard, it's like I'm playing on the Xbox 360 2!

Wednesday, June 11, 2008

Assassin's Creed, dull, but pretty. Dead Rising a bloody good time.

After beating GTA IV, which game can fill the void?

Because like other gamers out there, getting a PS3 solely for MGS4 is out of the question... for now at least.

So since finishing GTA IV, I've been looking for another sandbox free roaming action adventure game for my 360 to fill the void that GTA pretty much cratered into my life. I've had Assassin's Creed for a long time now, but I've never really been motivated to really finish it. I find the game extremely monotonous... but it looks good! Because of this lack of interest in the game, I decided to pick up a copy of Dead Rising, over at the EB in Metrotown Mall. Rather then go off on how I despise retailers, their service, attitudes, and lineups, I think I'll just stick to talking about Dead Rising. This game is great! Aside from the awkward shooting mechanics, lack of autosave, stupid ass AI (for none Zombie Characters), and constant loading, among other things, Dead Rising is as essential to a gamer's collection, as campy zombie films are to a horror fans movie collection.

No this isn't your average Resident Evil, or Silent Hill game, Dead Rising isn't as serious (or as self-conscious), taking inspiration from the works of filmmaker George Romero (Dawn of the Dead), it's a fun take on the zombie killing genre in a familiar western setting: a small town shopping mall. Though developed in Japan, the game feels for the most part very North American, and targeted to western gamers, as opposed to a Japanese made game set in America, that caters to a Japanese demographic, but comes off as a strange hybrid western/Asian feel, that's not very convincing to western players. If that makes any sense.

I'm sure both Assassin's Creed and Dead Rising, don't come anywhere near the excitement surrounding a Kojima production, but I really should play the games that I've purchased. It's too bad that Kojima never "jumped in" to the 360 with MGS4. If it (MGS4) ever does appear on the 360, I'll play it.

Thursday, May 29, 2008

Vidfest 08: PopVox Award Winners Rocketmen Axis of Evil, N+
Nick Waanders Slick Entertainment.

Homegrown gaming gets recognized

At last week's PopVox awards, two local videogame studios were recognized for their efforts in game development in the categories of Best Game for Console/PC, and Best Casual Game. Slick Entertainment, and Metanet Software took away the award for Best Game Console/PC for their title N+, which is available on the XBLA platform, while the Best Casual Game award went to Acronym Games for their Rocketmen: Axis of Evil, which was also released on the XBLA online distribution service.

When you think about the other games in the Best Game Console/PC category which included Queasy Games Everyday Shooter, and Ubisoft's Assassin's Creed, you have to wonder exactly how these smaller lesser known games (N+, Rocketmen) managed to beat out the more established titles that have been around much longer and have garnered more praise from gamers, and critics than all the PopVox award winners combined. PopVox (from vox populi – L. voice of the people) claims to give the power to the people by giving them the chance to determine the winners by casting their votes, but something tells me there's a bit of a hidden agenda behind the scenes. (That, or the entire voting system is screwed up). This is after all, the Vancouver International Digital Festival, presented by none other than New Media BC. So when you have a local event with local submissions, it would be in their best interest to highlight the local industry and it's talent. Right?

I'm not saying the winners aren't deserving of the award, N+, and Rocketmen are good games, but they definitely aren't creme de la creme when stacked up against such blockbuster titles like Assassin's Creed. Now that I think it of, perhaps PopVox should rethink it's categories. Typically downloadable titles on the XBLA or Playstation Network, would be considered 'Casual Games', so a category for 'Best Downloadable Game' would make sense. N+ and Rocketmen would fall under that. Yet there are Casual games that aren't necessarily downloadable, so keeping the "Best Casual Game" category would work too. That way you could avoid mixing big console games, with smaller downloadable titles. N+ beating out Assassin's Creed still makes me laugh.

As I sat in the audience during the award show, I wasn't at all surprised that the awards soon became predictable. "Wow! Another winner from Vancouver!"

To see the other award winners check out popvoxawards

Related: PopVox - CellMap, PopVox - Local Gaming Gets Recognized, Vidfest 08 Summary

Sunday, May 11, 2008

Passed up Speed Racer for "Vice" the Movie, and Liberty City ...

Violent movies, and Violent videogames, Jack Thompson would be proud of me.

So on Friday I caught a special screening for a film called Vice starring Michael Madsen, and Daryl Hannah, about corrupt cops, which featured the usual fare of drugs, hookers, and people getting shot. I passed up Speed Racer for this movie, after hearing about it on Urban Rush. The screening featured a Q&A with the director, producer, and some actors, and based on the trailer, I thought I'd be good. Sadly I was disappointed, and you can read about what thought here. (Besides, I would have been disappointed with the Wachowski siblings Speed Racer anyway, those are some pretty bad reviews on rottentomatoes. I knew it'd be bad, just not THAT bad.)

Vice was however ideal preparation for a little game called GTA IV. I've decided I would give Rockstar my money, in turn for the experience of playing a Serbian immigrant who gets by, by doing the dirty work of Liberty City's crime world. I've criticized Rockstar and GTA in the past, so why'd I pick it up? Hype, the positive reviews, friends, co-workers, and the desire for a gritty open world game for my 360 collection. I've never been big into GTA, never bought any previous GTA's, but I've played them so I knew what to expect. Getting GTA IV doesn't make me a GTA fan of the series either. I like the game, just not enough that I'm jumping out of my seat for it.

So far I've clocked several hours into GTA IV. Killed a bunch of people, cruised around in many cars all over the city, enjoying the radio stations, gone on many dates with Michelle, and random encounters with women on the street who have offered their "services". I've been to the Cabaret, Strip Clubs, and have even gone gun shopping. GTA IV isn't just about that though. It's about living the life of this guy who comes from a shady past, who is flung into a world that he can't really avoid. How you play Niko is entirely up to you, but there are some things that are a given to the characters persona. He definitely likes those lap dances, especially after a difficult mission.

I think what works for me the most in GTA IV are the games storyline, dialogue and voice-over, which are really well done, and if it wasn't a videogame, surly it would be a movie. I especially like the dynamic between all the characters, because you really get an idea of their personalities, and the cinematic feel throughout the game is great. The pretty graphics come second, making for an immersive and atmospheric experience as expected, (though I think EA's Skate has some pretty impressive open-world environments too). Sadly I can't say the same positive things about the animation/motion-capture in GTA IV and Rockstar games in general. (View video to see what I mean).

AHHAHAHAAH! SNL got it right.

Things that bother me include the combat system which is pretty basic, whether hand-to-hand, or targeting, and shooting, combat can feel too slow, and stiff, but that's just me. On the other hand I find the driving mechanics to be enjoyable for each vehicle, except for that fast little motorcycle, which is a bitch to handle.

The missions have been pretty good so far, some more challenging than others. With all that is there to see and do in GTA IV, here's hoping it doesn't get repetitive. Oh wait, it already has, but I have to find out how this crime drama plays out, and that's what's keeping me most interested in the game.

I also dig the art style of the promotional art. Definitely reminds me of the flat cartoony rotoscoping of A Scanner Darkly. Too bad the actual game doesn't look like this. If GTA were to be a movie, I think this style would suit it.

Anyone up for Multiplayer?

Wednesday, January 30, 2008

Happy Rez HD day, and I'm officially an owner of a PSP!

Rez 2 cool

Lately, the 360 seems to be making my dreams come true. From Virtua Fighter 5 Online, to Rez HD, it's like my favorite games are destined to end up on the Microsoft box. Not that I'm complaining of course, these two games can sustain me for life. The replay value alone for both these games is off the f'ing charts! I just won't get bored of them.

What can I say about Rez HD aside from the fact that it's friggin' amazing. I don't have an HDTV yet, but it's still fantastic on my regular tube. The 'rail shooter' which calls to mind a little bit of Star Fox, meets Panzer Dragoon, meets Tempest 2000, feels like it hasn't changed much from the Dreamcast version. And I like it that way.

I'm impressed with how the experience translates to the 360. It feels the same, but tighter, graphically, and control wise. It's so good. The added competition of the Leaderboards has me bent on kicking some score attack ass! And I can do it... I'm a score attack nut! I've only been playing the game since it came out on the Dreamcast, which was like oh, I don't know... 7 years ago! OMG has it been 7 years?

The game has come far, and the XBLA seems like an ideal platform to introduce the game to gamers. Now, when ever I get a home theater set up, I'll truly be able to enjoy Rez HD.

If you haven't given Rez a try, definitely try out the demo. If you're a fan of shooters, and music based gameplay, you'll love it!

I got a PSP w/games for 50 bucks!!

So a friend of mine who hasn't played his PSP in a year or so, decided to finally sell the Sony portable today. Well, more like get rid of it. For $50, he offered me the PSP with several games, a PSP case, memory card, and all the necessary wires. This is literally one of the best deals I've ever been offered. So naturally I took it. The PSP may be a few years old, but it's totally worth it. It's still in great condition. Plus there are a few games that I want to get my hands on, and the PSP library to choose from ain't too shabby.

I also tried the God of War Demo, and was blown away at how incredibly console-like the game is. This is one of the best looking games on the PSP, and it plays so well.