Friday, June 06, 2008

Announcing Albert Art in Custom MUNNY Vinyl Toy Show Vancouver June 26

Save the date.

Out of over 100 artists, 30 local artists were chosen to participate in Voltage's Custom MUNNY show set for June 26th at the Modern in Gastown. Surprisingly I was one of the artists chosen to show off their skills!

I've been working on an original design, that hopefully stands out from the rest. Hopefully? More like, definitely. That's right, I'm doing away with the videogame themed toys for now. I'm gonna deliver something awesome, that's as quirky as me. LOL

As much as I don't want to sell this toy, I'm planning on selling the one-of-a-kind hand crafted custom, but it won't be wal-mart cheap, in fact it'll be valued appropriately to the cost of the time and materials producing it. We'll see what happens, but this toy show is known for having international buyers shelling out the cash.

If you're in town, it's gonna be a party, especially since I'm in the SHOW!

Tuesday, June 03, 2008

I Finished GTA IV! Final thoughts on an amazing game!

I kicked GTA IV's ass. *SPOILERS*

So last night, I finally got around to finishing GTA IV after having struggled with the final mission (Out of Commission) for several frustrating hours straight. I'm sure other gamers out there had an easier time with this mission, but for me the frustration stemmed not from the difficulty of taking out the goons, (that was the easy part), but rather it was the last half of the final climatic action sequence that required the use of vehicles...

The mission starts out with a Car Chase, then a Shootout (outdoors), Shootout (Indoors), and Shootout(outdoors) again, then a Boat Chase on a dirt bike, a Boat Chase with Helicopter while dodging rockets, then finally a chase on foot. Sounds like a sequence out of a John Woo flick doesn't it? Any little screwup will send you back to the start, though when you replay the mission, it cuts straight to the first shootout without having to go through the lengthy Car Chase, which is a very good decision on Rockstar's part.

After a while, I was able to get the timing for each aspect of the mission down to a T. Hasn't that ever happened with you, when you replay something so often that you become a robot repeating the exact steps in a finely choreographed routine? Well, that's what happened with me, from the order I take out the goons, to the way I cut corners on the bike. After so many retries, from there I was able to beat the mission.

My main issues with the mission were no doubt the dirt bike, and the helicopter. I've always had a love/hate relationship with the vehicles in the game. I can honestly say that I HATE the way the dirt bike handles. It's pretty bad. I messed up so often on the bike that I seriously wanted to throw the controller through the TV. At one point, my bike flipped over and I was stuck with the wheels in the air unable to shake it out of position. Total Bug. As for the Helicopter chase... it was tough! It definitely takes some getting used to. Shooting while controlling any of the vehicles in the game is a bitch! So I figured, even though you're presented with the option to shoot the helicopter's guns, I opted to ignore it, so I could just control the copter to the best of my abilities without having to aim.

Once I got passed all of the intricacies of the mission though, I must say the ending was fitting. The game comes to an appropriate end that's not dragged out, but it's just enough to leave the player feeling exhilarated. Yes I think exhilarated would be the best way to describe it. At least that's how I felt after playing through the game over the last few weeks, making friends, enemies, and hard decisions to let people live or die that affected the course of the story. That authorship the game designers have provided players with really does make the user feel more connected to the characters within the game, and the overall virtual world that's been created for them. It's like walking out of a theater after watching a really good movie, or putting a book down after reading the last page. It was satisfying.

This is one game where I never needed to look at a strategy guide/walk-through to get through the game, because I think the way it's designed makes it easy for the player to get to where they need to be. I never really stopped playing the game for more then a day or two, so what I had done previously in the game was still fresh in my mind. Unlike other games I've played, where I stop playing them for weeks, then go back to them, and have no idea what to do.

There's a lot of little bugs throughout the game that I noticed (ie. the bike issue previously mentioned), like when I was at a hot dog stand, Niko kept walking in a circle when I tried ordering a hot dog because there was something blocking the character from getting in the correct position to order the food. I still can't believe I actually made it though the game with all the disk read errors my 360 was giving me!

Another thing that bothered me about the game was the motion-capture, character models, and lighting. Though for the most part all three of these aspects of the game work well, there were times where they were just too painful to look at. Specifically, the hands, and facial animation as they relate to the characters performance. They feel like an actor is wearing a mask and gloves. The lipsync, hands and fingers are stiff, and the characters all have this weird floatiness about them, even when they're standing idle. As for the character models, to me they all look ugly, like they all came from the same generic mesh. The lighting for many NIS scenes are too dark, especially at night and in dimly lit rooms, where the clothing of the characters blends in to the dark. Damn they could seriously use some basic 3-point Hollywood lighting, and lighting rigs for the individual characters. But that's just me nitpicking.

I had fun playing this game, and if it wasn't for the fact I was sitting at home recovering from wisdom teeth surgery, I wouldn't be able to play the game as much as I did. What a great way to spend the time. Did I make an alternate save point to play the alternate ending? Nope. Would I play it again? Uhh not likely. I've had my fill of GTA for now.

I just got my copy of Danny Ledonne's Playing Columbine: A True Story of Video Game Controversy in the mail yesterday too. A great follow up to playing GTA, is hearing the opinions of academics, game developers, and Jack Thompson on school shootings, and videogames.

Monday, June 02, 2008

If I were a Dental surgeon, I'd be rich.

Today marks the one-week anniversary of my surgery, in which all four of my wisdom teeth were forcefully removed from my mouth. The surgery which cost under $2000 (What a deal!) involved a light sedation which completely knocked me out during the procedure. Thankfully, I didn't hear any of the drilling, cutting, or stitching common when someone removes teeth still under the gum. I was fast asleep in dreamland, and I woke up with relative ease without so much of a hangover as I expected. Surprisingly, I could walk in a straight line after the surgery, unlike if I had been drinking, so I guess the sedation was pretty light.

Since then, I've recovered quite well. From someone with a mouth oozing with blood, and swollen like a Hamster's cheeks, to 'normal' within five days, the mouth heals up pretty fast. Things were pretty heady at first, I was restricted to eating only apple sauce, yogurt, cold soups, and uber soft tofu and oatmeal, I easily took for granted how easy it is to eat regular food, and the ability to chew it. Some bits of food would sting the wound which hurt like a mutha, and get caught in between the cheeks, which sucked. Soon after, I started to crave steak, and mashed potatoes, and updated my status accordingly on facebook to reflect this craving. I was given a bunch of Tylenol 3 pills, but I didn't really need them after the first day. However I was told to take Amoxicillin 3 times a day to prevent infection. (Those pills smell like piss BTW). I had to ice both sides of my face constantly, but it was kind of hard, when I had two hands on the 360 controller playing GTA. If it's one good thing about sitting at home after surgery, it's being able to catch up on some much needed gaming.

I think I'm almost done playing GTA. At least, I think I am. I've clocked in so many hours, and played so many missions, met so many characters, and killed a few of them too. I've been so involved with the game the last week that every time I talk about it with friends, it sounds like I'm referring to real-life incidents and people. Without the surgery I wouldn't have been able to spend so much time with the game. Thanks Dr. Reichman!

If you're looking to get your wisdom teeth removed, you're in Vancouver, and you HAVE insurance, Doc Reichman is the go to guy for that. He does so many of these procedures in a single day that, that you can hear the money flowing. HAHA!

Dr. Mark Reichman 1-1380 7th Avenue West Vancouver, BC V6H 3W5 (604) 733-6676‎