Comic licensing, video games, and you.
Several weeks in the making, my latest article for the Game Career Guide comes at the end of the summer movie blockbuster season, but with the holiday movie rush in sight. If you were sitting in theaters enjoying the spectacle of this year's big comic brands Iron Man, The Incredible Hulk, and The Dark Knight, but were all the while dreading how these superheroes would translate to a video game form, don't fret, you're most likely not the only one. Superhero video games have had a less than stellar track record.
Comic licensing and adaptations are still very much in demand. With this, comes a demand for not only more comic-based films, but for better quality ones as well. With the taste in audiences changing, and comic-book based films getting what some would consider 'better', why can't video-game adaptations keep up?
In a quest to figure out why crappy comicbook games continue to get made, I decided to do some research, asking a few experienced developers (Ed Boon, and Joe Maduriera) who have a unique perspective on the situation to open up about the business of licensing, and production. While comments by Frank Miller and Zack Snyder, taken from this year's San Diego Comic-Con, add to the discussion of adaptations.
With 'Are video games bad for comics,' I try and put into perspective the growing pains that developers are faced with when dealing with the licensing of comicbooks, the superhero kind, specifically.
Gamasutra, provides the entry, while Game Career Guide offers the 5 page post in full. I'm definitely pleased with the way the article turned out, and I'm especially grateful for having such a great editor, Jill Duffy, who really made this piece shine. Give it a read, and be sure to share the link.