Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, November 01, 2012

451 SHORT FILM OFFICIAL ONLINE PREMIERE




Online Premiere

So I've been working on a short film, on and off since early 2011. After a long and stressful post production period, the film is finally finished. I decided to go with a Halloween digital premiere on Wednesday October 31 on http://451film.com

The film is based on Ray Bradbury's Fahrenheit 451. I had read the novel many years ago when I had graduated from film school. At the time I spent many hours in the local public library writing stories, reading and borrowing books since I was an unemployed starving animator. What struck me the most about  Fahrenheit 451 was the way in which Bradbury described the futuristic dystopian world. The images that came to my mind really stuck with me, and I think it was the combination of seeing the work of Syd Mead along with reading Fahrenheit 451 that sparked my imagination, leaving a long lasting impression.

back then  I didn't know that François Truffaut made a film version in the 60s until much later, as well I didn't think I'd ever attempt a short film adaptation.

Inspiration for the film came years later in 2010, when I discovered there was Fahrenheit 451 the graphic novel. The images in my mind had come to life on the stunning pages of The Authorized Adaptation and it was then that the possibility of a modern live-action version didn't seem so far fetched. And so I enlisted the help of local Vancouver artist, Daryl Mandryk for concept art on the infamous Mechanical Hound, which served as inspiration for the production. And the rest is history.

As an independent filmmaker, it's always difficult finding the right help on a shoestring budget. There's not much room to negotiate and there are times when options look slim to none. "Should I keep going, or should I quit?" It's hard on the wallet for self-funded productions dealing with people who don't necessarily understand the restraints of no-budget filmmaking. No kickstarter. No indiegogo. Asking for help is necessary, but being honest with your filmmaking situation is a requirement. Some doors will open, while plenty of others will be slammed.

I'm very lucky to have found the right help for my short films. Many talented people that take time out of their 'higher' paid jobs on a short interesting project. When all the stress of production is over, it becomes clear that the rocky ride of indie filmmaking is totally worth the journey.

As Ray Bradbury said, "the things that you do, should be the things that you love, and the things that you love, should be things that you do", and I love making movies and collaborating with like-minded people.















Tuesday, October 30, 2012

451 FAN FILM OCT 31 RELEASE DATE




The long awaited Fahrenheit 451 Fan Film will be released on OCtober 31, 2012. Yes, Halloween. Tune into http://451film.com to watch the film tomorrow!








Wednesday, August 22, 2012

EYE HEART WARBY PARKER - Stop Motion (HD)

WARBYS

I've become a fan of Warby Parker since hearing about them on TechCrunch. So during a trip to New York City, I decided I would pick up a pair. The $95 frames (+ prescription lenses!), was a deal I couldn't refuse. Their frames are, specifically designed to target the consumer looking to stand out from the crowd. Bold frames, and styles and decent quality.

Warby Parker boasts affordable frames that go against the norm of overpriced brands. They also donate frames to those in need. 

I was actually considering a pair of Moscots while in NYC, but Warby won me over.

Check em out at http://warbyparker.com. (I believe they started shipping to Canada recently.) While Warby Parker has a showroom at the New York office, all the purchases are done online, on their site. They will actually ship a Home Try-on of 5  frames, which is cool.

Enjoy the little animation I shot and edited. The goal of the spot was to match the clean look of the Warby Parker brand. The frames featured in the video are the Winston, with an old fashion fade. Maybe I'll pick up another frame in the future.


This is the last the series of "New York" videos that I've done since my trip.





Tuesday, August 14, 2012

Japanese Beer Commercial Stop Motion




NEW VIDEO

Stop motion animation of fridge magnets, featuring beer cut outs!

Enjoy!

Wednesday, July 04, 2012

Nintendo Game Boy Advance SP Stop Motion









Nintendo Game Boy Advance SP/ DS LITE STOP MOTION ANIMATION

A short stop motion animation featuring the GBA and DS.





 

Friday, June 29, 2012

451 Short Film Trailer Fahrenheit 451




451


It has been a long time coming. In fact, a year and a half in the making. From script, to final this short film has been a labour of love. A challenge, and learning experience.


I'm happy to unveil to all fans of Ray Bradbury, a short fan film based on Fahrenheit 451.


There may be lots of exciting films at this year's San Diego Comic Con, keeping geeks salivating, but I do wonder if there's a Ray Bradbury tribute, or panel. I've been too busy with this short film to know what's going on.




The Official Homepage http://451film.com

Friday, June 22, 2012

Stop Motion UNIQLO THREADLESS GAMA-GO RAY-BAN






ALBERT ART STOP MOTION

Some of you may have noticed the little title at the end of some of my new videos, the stop motion ones specifically. The looping spinning hat that you see, is an excerpt from this video. A strange, hoodie and clothing stop motion test that I took. 

Stop Motion is really fun, but quite time consuming!

Enjoy!

Monday, June 18, 2012

Homeless Quatchi Stop Motion Animation Man On Fire








Homeless Quatchi - SASQUATCH ON FIRE

An epic four and a half minutes of Homeless Quatchi walking through the streets of Vancouver. Shot with stop motion, and set to the Little Daylight remix of Man on Fire by Edward Sharpe.
 


http://HomelessQuatchi.com
http://AlbertArt.net










  



Tuesday, June 12, 2012

Albert Art THUG StormHammer Stop Motion Animation







THUG LIFE

Here's a little promotional piece I've created for my friends at Unison SuperStudio & NiceFactory. They make awesome toys, and now you can see some of my customs in action.

Mushrooms exploding, and more!

http://thugsquad.com
http://albertart.net






  

Sunday, June 10, 2012

Qee Story Stop Motion Animation Albert Art






STOP MOTION QEE

Here's a quick project I made within a few hours. I basically took the custom vinyl toys that I've painted, and created a little silent film, with stop motion techniques.

Something short and sweet, and not too complicated. It's these little ideas I get that I have to get out!

Featured in the video are 3 Mini-Qees, and one 2.5 inch Qee Letterman the Hound, which was featured in Artist Series 2 of the Skelanimals x Toy2R collaboration.

Enjoy!







  





Wednesday, May 30, 2012

NikeiD Stop Motion Animation Sneakers Short








STOP MOTION WITH NIKEID




I recently purchased a pair of custom sneakers from NikeiD. It took a little over 3 weeks to get the sneakers from the time of order to arrival. NikeiD does not ship to Canada, so a friend in Washington State, had to personally deliver the shoes to me, which saved me on shipping.


The customer service was pretty good, and there are numerous options for customizing sneakers on the site. I can see this getting pretty addicting, when considering, you can get custom shoes, around the same price as non-customized sneakers from major retailer stores.


So glad Nike started providing this service for sneakerheads, and fans alike. 


I made this quick video for fun, while doing some stop-motion testing with my camera. It turned out really nice. It's quirky, and probably the strangest film I've made to date. It may not be as good as the Fantastic Mr. Fox, but it's pretty fantastic.




  


Wednesday, March 28, 2012

ABSOLUT GREYHOUND x SWEDISH HOUSE MAFIA







ABSOLUT GREYHOUND x SWEDISH HOUSE MAFIA


Absolut collaborated with the Swedish House Mafia to produce this music video advertisement, featuring holographic visuals, robotic dogs, and people dressed up as if they came out of a Tarsem movie.


Together, the recipe is very effective in showcasing stunning visual effects set to dance music.


Check out the video above, and the Behind the Scenes below.












Tuesday, November 03, 2009

Lazy Susan Film Website Trailer Blog

Lazy Susan - Short Film - Trailer from Albert Art on Vimeo.

Lazy Susan, a short film of a tragic girl's love of food.

Finally, I am able to post about the film. I started writing the film in February, and we shot the film in April, and it has been in post production ever since, wrapping up this month!

I've been working all weekend trying to get the website, and trailer up for public unveiling. (Yes, I even worked through Halloween! I'm THAT dedicated!) My work has paid off, and the website is up!

There are some tweaks going on at the moment to the site, but it is ready for viewing.

We barely made the Slamdance deadline on Friday Oct. 30th, but we're hoping the 6 minute film is entertaining, and unique enough to get at least one screening, eventually, in the New Year.

What started out as a simple idea, turned out to be much more complex in execution, with little money, and only the technology available on home computers (running vista OS), and a small international freelance crew in post, the film looks better than I expected, thanks to everyone's hard work. I am glad I went through the process of making this film, and I'd love the chance to do it again, maybe with an actual post production house ;p.

I honestly don't know what the market is like for short films, or even where this film will lead. At least I can use this short film for a portfolio piece?

For more info on the film

LazySusanFilm.com

http://vimeo.com/7388137

http://www.facebook.com/pages/Lazy-Susan-a-short-film/202102953985

Thursday, December 11, 2008

I kinda wish I was in New York, kinda, not really.

Ba humbug!!! Movies to look forward to.

Not only did I miss Blipfest last week, but now I'm gonna be missing out on the premiere of 'The Sky Crawlers', the latest animated film by Ghost in the Shell director Mamoru Oshii. The film is screening at the Film Society of Lincoln Center, on December 12th, and for all those animation fans out there in New York, the event is quite the occasion. I've known about this film for a while since first hearing about it earlier in the year and have been looking forward another Japanese animated feature to come along and blow me away.

If any of youse readers out there happen to be in New York, please please, try and get tickets to the screening, and blog about it...

You know what, surprisingly it's already playing in Los Angeles at the Los feliz 3 Cinemas. I guess I'll be watching it over the Holiday's since I'll be down there, like every year. Don't need to go to New York after all. Yayy!

Friday, November 07, 2008

Tony Millionaire Maakies creator debuts The Drinky Crow Show November 23
The Drinky Crow gets buzzed on Adult Swim.

Fans of Tony Millionaire creator of notable comics such as Sock Monkey, and Maakies can rejoice as Adult Swim will be debuting the latest from the award-winning artist -- 'The Drinky Crow Show' based on the latter mentioned comic strip. The 10 episode 3D animated series, produced by Mirari Films, and co-created by Eric Kaplan who does much of the writing, will be premiering November 23rd, at 12:15 a.m. (ET/PT).

Millionaires' intricate illustration style of early American newspaper comics remains prevalent even in 3D. The fine line ink pen of the comics translates well to the animation, looking like it was taken from a panel of the Maakies. When in motion though, the limited animation is reminiscent of Lucy Daughter of the Devil, cute, effective, but sometimes choppy, and robotic in the pose-to-pose style. Flapping mouths, but static bodies, kinda like made for TV anime.

Still, the show retains the humor of its creators, and if that's your thing, you should definitely tune in to it's premiere November 23rd, on Adult Swim.

Wednesday, July 16, 2008

E3 reminds me of my brother.

My brother, the enthusiastic and concerned convention-goer.

Another highly anticipated E3 has come, and is soon to be gone, (depending on when you read this of course). And while everyone's hard at work discussing the latest happenings and expo surprises, I'm left wondering simply what my brother would think about all this news. Unfortunately my brother isn't around anymore to make any witty comments about the downsized expo on his blogs idorkas.blogspot, and ryohazuki.1up -- someone whose opinions I respected, and enjoyed hearing, is gone.

What would he say about FFXIII on 360, Gears of War 2, and the overhauled XBL dashboard with avatars? I'm sure he'd be thrilled about it all, especially the 'Mii wannabes' for the 360. It just feels so weird to be unable to discuss with him the everyday blurbs from the game industry, or the newest movies coming out like, The Dark Knight, or to just share a joke or have a conversation with him. I feel like a part of me is missing, and indeed, it is.

My brother Christian, better known around these parts as Ryo, had been attending the expo since 1999, his last one being 2006, after it was announced E3 would be changing it's format. He loved the show, (he has the collection of badges to prove it), and he loved sharing his event coverage with his readers. He would really get into the fun of going to a Con. We would always push each other to see who could turn out the better blog, rushing to do a writeup that included loads of pictures, and details about our experiences. In my mind, my brother made me a better blogger because of our brotherly competitiveness that extended beyond blogging and games, but with everyday life as well.

Unlike most videogame enthusiasts out there, my brother never wanted to write officially for any game publications. He never wanted to be a 'game journalist', or anything associated with being a game journalist. He wanted to operate independently to be able to deliver content, the way he wanted to, without any organization filtering his interests or directing his posts. He wrote from the heart, and wanted to keep it that way, posting about things that mainstream press didn't bother to cover, obscure niche games, and more.

He loved being a convention-goer, so naturally E3 wasn't the only show that he would regularly attend. He had been to CES for several years because he's a total gadget freak, and every time we would see each other over the Holiday's he'd ask me if I wanted to go to CES in Vegas which happened a few days after New Year's. I always had an excuse not to go, thinking about it now, I definitely regret never taking up his offer.

He always wanted to make sure his friends and strangers, had opportunities to experience things that he enjoyed. Like I remember one year a 1UP member expressed their desire to attend E3 but they were running low on funds or something like that, so they put the word out on 1UP. When my brother ran into that person who actually made it to the expo, he remembered what they had said online, so he offered to take them out to eat. And he did, I was there. Tired and hungry after a long day at E3, the three of us walked over to a Firehouse restaurant in downtown LA not too far from the convention center. We all looked like touristy teenagers, and you could tell that this Firehouse restaurant (Engine Co. No. 28) wasn't the type of place for us, but rather an older crowd of business people, and office workers. And yet my brother didn't care. He walked up in there, and asked for a table. I could tell they were a little put off by servicing the three of us with all our convention swag bags, but my brother didn't give a damn, he was hungry, and he didn't care what they thought. We ordered whatever we wanted from the menu, and he paid for it without hesitation. Always so generous.

After the restaurant, I remember there was a homeless guy who approached us asking for money as we walked back to the convention center. My brother literally opened his wallet, and gave him a few dollars. Me and the other 1UP member were pretty surprised. I told him afterward that what he did was pretty dangerous, the guy could have snatched the wallet from his hands, or worse. Again, he didn't care, he felt like being generous.

So, thinking of E3, will always call to mind some really good memories of my brother. E3 2005 in particular was very memorable. My brother did some great blog coverage too. As time goes on, I'm constantly reminded of him, which is good, because I would rather remember him, then to go on with life without thinking of my brother. Read his past E3 blogs Here.

Monday, July 14, 2008

E3 what? Scheduling my daily Comic-Con agenda.

Oh the frustration!

I've never been to San Diego Comic-Con before, (although I did go to Wonder Con for a few hours after GDC this year back in February, but that really doesn't count). From what I've heard about Comic-Con though, the show is an exhausting mess of uber Geekery unmatched by the shear popularity of the event. The 4-day multi-genre convention is on a completely different level from anything else out there, that is quite different from PAX, and not even comparable to the typical "industry specific" conferences that I've attended in the past. With several years of GDC, E3, and even PAX, under my belt, I'd say it's about time for me to head on over to the geekiest place on earth, to experience what those have called "Heaven on Earth for the Geek", where fans can be fans, and up and coming talent can get close to their idols, and inspirations, while dropping a load of cash on a wide array of merchandise; toys, comics, autographs, photographs, books, art, animation, clothing, movies, and more.

With only a little over a week away before one of the most exciting conventions gets underway, it's time to start finalizing the plan of attack. Because if it's one thing that I've learned from being an avid convention goer, it's that it's impossible to get to everything on the schedule, so you have to plan accordingly, and Comic-Con is no exception.

Unlike other conventions though, I've noticed that the Comic-Con 2008 lineup is looking very tight, and planning the agenda is kind of frustrating the hell out of me. There's so much I would like to attend, but the timing of each of these events are either happening at the same time, or overlapping significantly.

For example on Saturday, Glen Murakami one of my favorite animation producers, and character designers of the Warner Bros. animated Superman, Batman Beyond, Justice League, and Teen Titans series, is giving a talk at 10:15-11:15, while the entire cast of Heroes will be giving a Q&A first look at "Villains" at 10:45-11:45. To make things even worse, the great Mike Mignola MIKE "HELLBOY" MIGNOLA, mastermind behind Hellboy, is on stage 11:00-12:00 talking about his latest works.

On Friday, 1:00-2:00 there's a Q&A with Producer Hiroyuki Kobayashi, and director Makoto Kamiya, who introduce Resident Evil: Degeneration, the full-length CG film. Then Joss Whedon gives a talk at 1:30-2:30 showing never-before-seen clips from his new short film, discusses Buffy Season Eight, and the upcoming Serenity comic. And at 1:45-2:45, Dan Aykroyd and Ernie Hudson, talk about the upcoming Ghostbusters videogame.

And, that's not even an entire days worth of events. Now if this isn't a tough situation for someone who wants to go to all three of these events, I don't know what is. Almost everything on the daily Comic-Con program seems to have this same schedule overlapping issue, making it really hard to pick and choose which ones to go to. Or is it, that I'm interested in too many genres... This program is impossible!

Not only is planning panels, lectures, screenings, and Q&A's a tough job, but taking into account the time spent at the booths for signings, and buyings is also a big big part of Comic-Con. Ragnar, Ashley Wood, Paul Pope, Gary Baseman, Tim Biskup, Bob Dob, Jeff Soto, to name a few of my favorites, are scheduled to be at different booths at certain times, which no doubt conflicts with the daily program of events in my agenda.

It's times like this a wish I had clones.

I've put off attending Comic-Con for the last two years each time my brother invited me to come, and when I finally do get a chance to go, he's no longer here. It hurts, but I made a promise to go.

Originally I had planned on attending the Con with my brother and sister, without any obligations to provide coverage for any media outlets aside from my blog, but since he (as you all know) passed away recently I've decided to take on some work at this year's Con. He would probably be disappointed to hear that rather then having fun at the convention, I'm running around like a headless chicken with a press pass but oh well, he understands my freelance duties. I'm going to be helping to cover Comic-Con for Gamasutra, Game Career Guide, and Tomopop, as well as both my blogs rez2cool.blogspot.com, and rez2cool.1up.com. I've always enjoyed the energy of covering an event, it's exciting, and rewarding, and it's great to have a purpose beyond just being a convention goer. I think I'll be needed some Red Bull.

View the entire Comic-Con Program HERE.

Sunday, July 06, 2008

Albert Art Space Monkey Custom Munny toy

Albert Art Custom MUNNY Mutant Monkey From Space! Vinyl Toy

MUNNY Made while Mourning If you haven't noticed by now, I haven't updated this site for quite some time. I've been slacking on the updates with good reason, not because I don't have anything to post, but because of recent events that have temporarily put a stop to the blogging. On June the 18th 2008, my brother suddenly passed away. It was the darkest, most uncertain day in my life, as I had lost my big brother in a situation that could have been prevented, which until now still feels very unreal. I still can't believe he's gone, and I'm writing about my brother under these circumstances.
For the past two weeks I was out of town mourning with family, and friends. The support of a large extended family was invaluable and needed in this time of tragedy. It came as a complete shock to everyone who knew him. How could someone so healthy and full of life just leave this world so abruptly?
I was in the middle of painting my Kidrobot custom MUNNY for the "Show Us Your MUNNY Vol.2" toy show with deadline looming, when I received a call from my sister, who got a call from my dad regarding my brother who collapsed while training for a marathon. Amid all the chaos, and confusion of that day I pushed on to finish the toy within a few hours all the while keeping my brother in mind. It was very difficult to concentrate on producing quality work knowing that my brother had just died, I wish I had more time to work on the custom toy titled "Mutant Monkey!" but I had to make due with the time I had left before I flew out of town.
My brother who was only 28 years old, left this world with a positive impression on those who knew him. His friends, coworkers, and loved ones remember him as a well mannered, hardworking, young man with an interest in taking care of others rather than himself. He supported numerous charities, volunteered his time and energy to helping others, and genuinely cared about the environment. He had a knack for political discussion, business, technology and the latest gadgets from videogames to Skype phone, to iphone. He loved good food, friends, and fun times.
He was a competitive person in everything he did (hence his participation in Marathons, and extreme training). He pushed himself a lot whether at work or at play. My brother and I would always get fired up when playing videogames, most notably Virtua Fighter (1, 2, 3, 3tb, 4, 4 evo, and 5). A week or so before his untimely passing he sent me a link to "Virtua Fighter 5 R" on youtube. We were both excited for this upcoming version of Sega's fighting game series. We were even planning a trip to Tokyo for the Tokyo Game Show. Though we would fight in games, he'd always share his strategies, give me tips and advice, so that I would improve as a player to take on the competition, as a big brother should. Not only have I lost my big brother, but I've lost my sparring partner as well. I'll never look at Virtua Fighter, or videogames in general the same way again without thinking of him.
Yes, videogames were a huge part of his life, ever since he got his first NES back in the 80's. When he wasn't working, studying, or training, he would be buying, collecting, or playing videogames. His games collection consists of mainly Sega, Nintendo, 360, PSP, and Atari Jaguar stuff including rare Japanese import titles for each of these systems (excluding the Jaguar and 360). He was an adopter of early online gaming on his Sega Saturn, and later on his Sega Dreamcast. He really got into the experience, getting all the peripherals (keyboard, mouse, VGA adapters, broadband adapter, twin arcade sticks, etc.) for the ideal online/network experience on the home console. He was really into the Atari Jaguar as well and purchased many games, including those for the Jaguar CD. He purposely skipped out on the Sony PS1, and PS2, generation because he felt that his current consoles and PC were enough and offered more of a multiplayer/online experience which was important to him since his siblings (my sister and I moved away) several years ago. He later gave in to Microsoft and their 360 rather than to Sony, after the Dreamcast had faded away.
His massive gaming collection, is topped off by his DVD collection, which together can fill up a corner in a store like Blockbuster Video. While family members were telling me to sell his stuff for money, I felt it was necessary to keep everything he's collected either to use, or preserve. He would want me and my sister to keep the collection he worked so hard to earn in his short life. A gamer's collection should be passed on, and I've inherited quite the collection of stuff.
My brother was also a big influence in my choice to go into animation as a career. We used to always joke about making our own videogame when we were younger with me being the lead artist/animator, my sister the programmer, and my brother the mastermind producer. He definitely helped fuel my imagination, and interest in videogames, animation, and even hip hop music. He is also the reason that I started blogging. He introduced me to 1UP.com back in 2005 where I first started blogging. His online alias "Ryo Hazuki", from the hero of the same name from the game "Shenmue", and "idorkas", a play on Apples "iphone/pod", and character from "Virtua On", became titles to both his blogs http://ryohazuki.1up.com, and http://idorkas.blogspot.com
I will definitely miss my bro. Though he is physically gone, he was such a big part of my life and the lives of others that everything we do reminds us of him.


Making of Mutant Monkey from Space!
For the show I decided to go with a character design that for once wasn't based on a videogame. I promised I'd do an original design, so with "Mutant Monkey!" or "Mutant Monkey from Space!" I wanted to go for a character with an extreme expression, attitude and with a style that lends itself to animation. The character is cartoony, with a pretty basic color scheme. The Gun prop, and can were included accessories in this MUNNY series.
After I got the toy to a point where I could say it was finished, I dropped it off at Voltage so they could get it ready for the toy show on June 26th. I unfortunately was unable to attend the show because I was in LA for the funeral, but I hear it was quite the party.


I think this is my 5th custom toy, so by now I'd like to think have the process down to a T. Using Super Sculpey for the Feet, and Shackle I boiled it to cure it, then painted it. The entire figure was painted with acrylic paint. The stage I created using an 8x8 wood panel which I primed, then painted.
I made this MUNNY with an adjustable tail in mind. I drilled a hole in the tail part of the MUNNY, then inserted a wire which I had molded and cured super sculpey to. The tail can be rotated and posed, but NOT bended.


Personally I think the toy looks good for a rush job. I just wish my brother were around to see the finished product.

This toy is listed for sale on voltageland.