Saturday, May 24, 2008

Vancouver International Game Summit 2008

The 2nd annual Vancouver International Game Summit, organized by Reboot Communications Ltd. proved to be a solid 2-day experience (leading into Vidfest) featuring a mix of eclectic speakers, that not only inspired conference goers but educated them as well. Whether a professional or student, animator or game designer, the VIGS agenda offered sessions that kept attendees genuinely engaged.

It's getting there, it definitely getting there. As someone who has in the past attended such high-profile events like the Game Developers Conference, and the Electronic Entertainment Expo, I can say with certainty that VIGS, is well on it's way to establishing itself as a major industry conference. The smaller atmosphere may lack the lights, bells, and whistles, of those larger shows, but I think we can all benefit from it's much less chaotic feel. I personally wouldn't want this local event ballooning into a GDC-esque mega-conference, but with the much respected SIGGRAPH coming to town in 2011, and with the new Convention center getting closer to completion, the summit, might need to step it up with a larger presence and more sponsors in the future.

Even though the Vancouver International Game Summit, (which is often times referred to as the Vancouver Game Summit), claims to be an 'international' forum, the speakers weren't so much as international as one would expect. I have yet to see game developers from Asia or Europe speaking at the show. Jason Rubin, and Shane Kim, are not good examples of internationalism. Opening up to a more international community would definitely draw more interest, which I think the summit needs more of.

Reboot Communications should definitely take cues from CMP Group, and the success of GDC to help with the planning and organizing of future VIGS. One aspect of GDC that I think everyone can recognize as being integral to a conference, is the availability of lectures, via an audio recording for purchase, or complimentary for attendees. These are most important for journalists writing articles, as well as educators, to gain access to information they can utilize in their curriculum. I found myself recording these sessions for work, and being able to refer back to them was a great asset.

Jason Rubin gave a fantastic but some what disorganized keynote, recounting his long career as former president of Naughty Dog, and now as a game industry outsider/ consultant in a very talky informal lecture. He offered inspiration for those thinking of becoming entrepreneurs, and discussed the industries diversity. Propaganda Games, also discussed a 5-day mini-game competition they had at their studio, which brought out some very creative projects within a very short amount of time. They found that this was a great team-building experience, that required quick prototyping. The technology panel, New Frontiers in Animation, featured art directors and technical leads from local game studios, who talked about animation getting overshadowed by next-gen graphics, middleware, and the uses of mocap vs. keyframe animation. "Call of Duty 4: Modern Warfare - The Business and Game Design behind the 2007 Game of the Year", and Fostering the Leaders of Tomorrow were also great panels.

Though the Press facilities were next to nonexistent -- no private press room, where we could charge laptops, and type up papers, and the lack of internet access, with locked wi-fi that the Hotel Hyatt was offering for a fee, which I had to go out of my way to request the code for -- despite those inconveniences, I hope to see the summit continue to grow as a must attend industry event, in the epicenter of Canada's game industry that is Vancouver.

Monday, May 19, 2008

Vancouver International Digital Festival, and Vancouver International Game Summit

This Week: Vidfest, May 21 — 24, VIGS, May 21 - 22

This week the Vancouver International Game Summit, and Vancouver International Digital Festival, return once again to enlighten and inform the technology and entertainment industry here in the city. Not even a full 12 months since last year's events, the popularity of both Vidfest, and VIGS continues to grow with each year and have become a 'must attend' for those working in the digital entertainment field, with Vidfest being more geared towards film, animation, and web sectors, while VIGS is solely focused on the game industry.

Notable individuals from local and international companies will be giving lectures, and informative discussions. The winners of the Popvox Awards will also be announced, followed by a Gala.

If you're an experienced industry professional, or even a student, both these events are a great way to learn about these thriving industries, and to expand on your network of industry contacts.

Vancouver Game Summit takes place this year at the Hyatt Regency Vancouver. Vidfest on the other hand will be taking place at various venues on Granville Island, with Receptions, and Gala's taking place at the Vancouver Art Gallery, and Great Northern Way Campus.

Plan your schedule, on the related websites below.

Vancouver International Game Summit

Vancouver International Digital Festival

Sunday, May 18, 2008

Krazy! Art Exhibit Vancouver Art Gallery

The opening reception for Krazy! The Delirious World Of Anime + Comics + Video Games + Art, kicked off on Friday night at the Vancouver Art Gallery. Being touted as a first of its kind exhibit, Krazy! is just as self explanatory as the title suggests. All these forms of art make for a delirious, but fitting mix that feels right at home in Vancouver. In addition to the art on the walls, there are many workshops, and lectures happening during the 5 month long exhibition, including notible personalities such as Will Wright, Tim Johnson, and more.

The show runs: May 17 to September 7, 2008